My name is Felix Zirwes. I am a sound designer currently based in South Germany and I have a strong passion for the creative and technical aspects of audio for video games. Working for several years now as an audio contractor remotely and on site within international teams, my games credits range from small mobile titles to large scale retail games like Divinity: Original Sin and Divinity: Dragon Commander. I am familiar with audio middleware like Wwise, game engines like the Unreal engine and with working on game builds using various version control systems. I am used to both working on my own and also to teaming up with other sound designers, composers and audio contributors.
Whether you need somebody to take care of the complete sound design and audio implementation of a project or just a helping hand for your audio team on the final sprint to release: I am looking forward to learning more about your project and helping to shape its audio.
While I do not offer any music composition, I will happily help you bringing the right composer into your team if required.